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The Adventurers Guild

Night of Dangers

ebook
1 of 1 copy available
1 of 1 copy available
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart.
Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose.
After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long.
An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet.
To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again.
Also available in the series:The Adventurers GuildTwilight of the Elves
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  • Reviews

    • Publisher's Weekly

      September 11, 2017
      Centuries after the rest of the world fell to monsters, Freestone is one of few cities left standing, “points of light in the darkness.” Its first line of defense is the Adventurers Guild, a group of volunteer soldiers and conscripts from the city’s other guilds. When half-elven would-be wizard Zed is unexpectedly drafted into the Adventurers Guild, his brash friend Brock follows along to keep him safe, joined by noble-born Liza and Jett, a dwarf. The recruits’ initiation into the guild nearly kills them, and that’s just the beginning of their troubles: they soon learn that the magical wards that protect Freestone are failing and must be restored, leading to a perilous journey into monster-infested lands. Hazards, betrayals, and quick-witted banter abound in this gripping series opener (“Dangers will not pause to respect your comic timing,” wisecracking Brock is scolded during training). Clark and Eliopulos weave a thread of post-apocalyptic adventure into a classic questing saga, replete with spells, enchanted weaponry, and mythological beings—elves, kobolds, gelatinous goo, and more. Ages 8–12. Agent: (for Clark) Ammi-Joan Paquette, Erin Murphy Literary; (for Eliopulos) Josh Adams, Adams Literary.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:5.3
  • Lexile® Measure:710
  • Interest Level:4-8(MG)
  • Text Difficulty:3-4

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